Getting there#
Head through the farm's southern gate to visit Latch, right-click the south-facing doors beneath the CO-OP sign on the northern east-side plot, and speak with Otto at the counter to buy seeds and supplies.
Around Latch#
The north entrance preserves the farm connection. The old road bends southeast from this entrance, passing the Co-op forecourt and kitchen toward the closed south gate. The workshop and salvaged bus sit northwest; washhouse and water tower northeast; clinic and seedhouse east; reading room, memorial and orchard south.
The river runs north–south through the western side.
The deck has an open eastern ramp and side rails.
East and west roads are ungated internal compound approaches with fences along both sides. The western approach now connects to the enclosed residential edge of West Woods; beyond those homes, an open western passage leads into unfenced forest and lake access. The eastern approach still stops at the map bound. North is the functional farm portal; south is visibly closed for future outings.
The co-op#
Walk south through the farm gate, enter the co-op and speak to Otto at the counter. Choose “Browse the shelves.” The world pauses while browsing; Escape/X returns to the shop interior. The prototype co-op remains open at all hours.
River fishing#
Latch river: the painted western river; river catches, 12% junk. Cast from reachable banks, the west bridge or the fishing deck. Low bridge/deck rails permit casting over them; boards and rails are not landing targets. Walls, buildings and other solid scenery block casts.
Fish, seasons and catch values.
Other locations#
The co-op is the only accessible town interior.
Clinics, workshops, archives, backpack upgrades, noticeboard quests and other services are not implemented by their signs.
Town forage uses the same seasonal catalog and its own weekly budget; it avoids paths, trees, buildings and landmarks.