Where to fish#

  • Shack pond: the small water west of the cabin; pond catches, 18% junk.
  • Southwest lake: the existing larger water in the southwest farm; lake catches, 10% junk.
  • Latch river: the painted western river; river catches, 12% junk. Cast from reachable banks, the west bridge or the fishing deck. Low bridge/deck rails permit casting over them; boards and rails are not landing targets. Walls, buildings and other solid scenery block casts.

The cast landing point and current location select the habitat. The current 28-day calendar selects the season.

Time of day and weather do not restrict this first roster. Winter fishing uses the existing open-water presentation; ice fishing is not implemented.

Eating fish#

Select a fish in the hotbar and press Space or left-click clear world space to eat one. The selected stack's quality determines recovery, shown in inventory details and catch results. At full stamina no fish is consumed. Recovery clamps at 270, and the notice reports the amount actually restored. No cooking step, health system or fish-specific penalty is added.

Fish#

Choose a fish for its prices, energy and uses. All fish can be eaten directly. Sale values and energy recovery increase with quality, rounded down per item. Crop and forage food values are unchanged.

Fish Where Seasons
Yellow perch Yellow perch Shack pond / Southwest lake / Latch river Spring, Summer, Autumn, Winter
White sucker White sucker Shack pond / Southwest lake / Latch river Spring, Autumn, Winter
Fathead minnow Fathead minnow Shack pond Spring, Summer, Autumn
Golden shiner Golden shiner Shack pond Spring, Summer, Autumn
Northern redbelly dace Northern redbelly dace Shack pond Spring, Summer
Brook stickleback Brook stickleback Shack pond Spring, Summer, Autumn, Winter
Brown bullhead Brown bullhead Shack pond Summer, Autumn
Pumpkinseed Pumpkinseed Shack pond Summer, Autumn
Brook trout Brook trout Shack pond / Southwest lake / Latch river Spring, Autumn, Winter
Lake chub Lake chub Shack pond / Southwest lake / Latch river Spring, Summer, Autumn, Winter
Finescale dace Finescale dace Shack pond Spring, Summer, Autumn, Winter
Walleye Walleye Southwest lake / Latch river Spring, Summer, Autumn
Sauger Sauger Southwest lake / Latch river Autumn, Winter
Northern pike Northern pike Southwest lake / Latch river Spring, Summer, Autumn
Smallmouth bass Smallmouth bass Southwest lake / Latch river Summer, Autumn
Rock bass Rock bass Southwest lake / Latch river Spring, Summer
Lake trout Lake trout Southwest lake Spring, Winter
Lake whitefish Lake whitefish Southwest lake Autumn, Winter
Cisco Cisco Southwest lake Spring, Autumn, Winter
Burbot Burbot Southwest lake / Latch river Winter
Muskellunge Muskellunge Southwest lake Summer, Autumn
Rainbow smelt Rainbow smelt Southwest lake Spring, Winter
Longnose dace Longnose dace Latch river Spring, Summer, Autumn, Winter
Creek chub Creek chub Latch river Spring, Summer, Autumn
Shorthead redhorse Shorthead redhorse Latch river Spring, Summer, Autumn

Yellow perch Yellow perch#

Where: Shack pond / Southwest lake / Latch river. Seasons: Spring, Summer, Autumn, Winter.

When: Any time; any weather. Rarity: Common. Fight: Steady.

Quality Sells for / item Energy / item
Standard 55 Marks +25
Fine 68 Marks +35
Choice 82 Marks +45
Exceptional 110 Marks +65
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Like; Otto: Like
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking Perch and corn cakes Perch and corn cakes (1 per batch) — authored recipes; cooking is not yet available.

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White sucker White sucker#

Where: Shack pond / Southwest lake / Latch river. Seasons: Spring, Autumn, Winter.

When: Any time; any weather. Rarity: Common. Fight: Gentle.

Quality Sells for / item Energy / item
Standard 40 Marks +25
Fine 50 Marks +35
Choice 60 Marks +45
Exceptional 80 Marks +65
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Neutral; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

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Fathead minnow Fathead minnow#

Where: Shack pond. Seasons: Spring, Summer, Autumn.

When: Any time; any weather. Rarity: Common. Fight: Gentle.

Quality Sells for / item Energy / item
Standard 30 Marks +15
Fine 37 Marks +21
Choice 45 Marks +27
Exceptional 60 Marks +39
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Dislike; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

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Golden shiner Golden shiner#

Where: Shack pond. Seasons: Spring, Summer, Autumn.

When: Any time; any weather. Rarity: Uncommon. Fight: Gentle.

Quality Sells for / item Energy / item
Standard 45 Marks +15
Fine 56 Marks +21
Choice 67 Marks +27
Exceptional 90 Marks +39
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Dislike; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

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Northern redbelly dace Northern redbelly dace#

Where: Shack pond. Seasons: Spring, Summer.

When: Any time; any weather. Rarity: Uncommon. Fight: Lively.

Quality Sells for / item Energy / item
Standard 50 Marks +15
Fine 62 Marks +21
Choice 75 Marks +27
Exceptional 100 Marks +39
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Dislike; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

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Brook stickleback Brook stickleback#

Where: Shack pond. Seasons: Spring, Summer, Autumn, Winter.

When: Any time; any weather. Rarity: Common. Fight: Lively.

Quality Sells for / item Energy / item
Standard 35 Marks +15
Fine 43 Marks +21
Choice 52 Marks +27
Exceptional 70 Marks +39
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Dislike; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

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Brown bullhead Brown bullhead#

Where: Shack pond. Seasons: Summer, Autumn.

When: Any time; any weather. Rarity: Uncommon. Fight: Steady.

Quality Sells for / item Energy / item
Standard 75 Marks +25
Fine 93 Marks +35
Choice 112 Marks +45
Exceptional 150 Marks +65
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Dislike; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

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Pumpkinseed Pumpkinseed#

Where: Shack pond. Seasons: Summer, Autumn.

When: Any time; any weather. Rarity: Uncommon. Fight: Steady.

Quality Sells for / item Energy / item
Standard 40 Marks +20
Fine 50 Marks +28
Choice 60 Marks +36
Exceptional 80 Marks +52
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Neutral; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

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Brook trout Brook trout#

Where: Shack pond / Southwest lake / Latch river. Seasons: Spring, Autumn, Winter.

When: Any time; any weather. Rarity: Rare. Fight: Strong.

Quality Sells for / item Energy / item
Standard 150 Marks +35
Fine 187 Marks +49
Choice 225 Marks +63
Exceptional 300 Marks +91
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Like; Otto: Like
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking Trout and root parcel Trout and root parcel (1 per batch) — authored recipes; cooking is not yet available.

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Lake chub Lake chub#

Where: Shack pond / Southwest lake / Latch river. Seasons: Spring, Summer, Autumn, Winter.

When: Any time; any weather. Rarity: Common. Fight: Gentle.

Quality Sells for / item Energy / item
Standard 50 Marks +25
Fine 62 Marks +35
Choice 75 Marks +45
Exceptional 100 Marks +65
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Dislike; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

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Finescale dace Finescale dace#

Where: Shack pond. Seasons: Spring, Summer, Autumn, Winter.

When: Any time; any weather. Rarity: Common. Fight: Gentle.

Quality Sells for / item Energy / item
Standard 35 Marks +15
Fine 43 Marks +21
Choice 52 Marks +27
Exceptional 70 Marks +39
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Dislike; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

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Walleye Walleye#

Where: Southwest lake / Latch river. Seasons: Spring, Summer, Autumn.

When: Any time; any weather. Rarity: Uncommon. Fight: Lively.

Quality Sells for / item Energy / item
Standard 105 Marks +30
Fine 131 Marks +42
Choice 157 Marks +54
Exceptional 210 Marks +78
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Neutral; Otto: Like
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

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Sauger Sauger#

Where: Southwest lake / Latch river. Seasons: Autumn, Winter.

When: Any time; any weather. Rarity: Uncommon. Fight: Lively.

Quality Sells for / item Energy / item
Standard 100 Marks +30
Fine 125 Marks +42
Choice 150 Marks +54
Exceptional 200 Marks +78
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Neutral; Otto: Like
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

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Northern pike Northern pike#

Where: Southwest lake / Latch river. Seasons: Spring, Summer, Autumn.

When: Any time; any weather. Rarity: Uncommon. Fight: Strong.

Quality Sells for / item Energy / item
Standard 100 Marks +30
Fine 125 Marks +42
Choice 150 Marks +54
Exceptional 200 Marks +78
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Neutral; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking Tomato-braised pike Tomato-braised pike (1 per batch) — authored recipes; cooking is not yet available.

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Smallmouth bass Smallmouth bass#

Where: Southwest lake / Latch river. Seasons: Summer, Autumn.

When: Any time; any weather. Rarity: Uncommon. Fight: Strong.

Quality Sells for / item Energy / item
Standard 50 Marks +25
Fine 62 Marks +35
Choice 75 Marks +45
Exceptional 100 Marks +65
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Neutral; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

Back to fish

Rock bass Rock bass#

Where: Southwest lake / Latch river. Seasons: Spring, Summer.

When: Any time; any weather. Rarity: Common. Fight: Steady.

Quality Sells for / item Energy / item
Standard 60 Marks +25
Fine 75 Marks +35
Choice 90 Marks +45
Exceptional 120 Marks +65
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Neutral; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

Back to fish

Lake trout Lake trout#

Where: Southwest lake. Seasons: Spring, Winter.

When: Any time; any weather. Rarity: Rare. Fight: Strong.

Quality Sells for / item Energy / item
Standard 200 Marks +40
Fine 250 Marks +56
Choice 300 Marks +72
Exceptional 400 Marks +104
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Like; Otto: Like
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

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Lake whitefish Lake whitefish#

Where: Southwest lake. Seasons: Autumn, Winter.

When: Any time; any weather. Rarity: Uncommon. Fight: Steady.

Quality Sells for / item Energy / item
Standard 100 Marks +35
Fine 125 Marks +49
Choice 150 Marks +63
Exceptional 200 Marks +91
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Like; Otto: Like
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking Whitefish cottage pie Whitefish cottage pie (1 per batch) — authored recipes; cooking is not yet available.

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Cisco Cisco#

Where: Southwest lake. Seasons: Spring, Autumn, Winter.

When: Any time; any weather. Rarity: Common. Fight: Steady.

Quality Sells for / item Energy / item
Standard 75 Marks +25
Fine 93 Marks +35
Choice 112 Marks +45
Exceptional 150 Marks +65
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Neutral; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

Back to fish

Burbot Burbot#

Where: Southwest lake / Latch river. Seasons: Winter.

When: Any time; any weather. Rarity: Rare. Fight: Strong.

Quality Sells for / item Energy / item
Standard 150 Marks +40
Fine 187 Marks +56
Choice 225 Marks +72
Exceptional 300 Marks +104
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Dislike; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

Back to fish

Muskellunge Muskellunge#

Where: Southwest lake. Seasons: Summer, Autumn.

When: Any time; any weather. Rarity: Trophy. Fight: Trophy.

Quality Sells for / item Energy / item
Standard 300 Marks +40
Fine 375 Marks +56
Choice 450 Marks +72
Exceptional 600 Marks +104
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Neutral; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

Back to fish

Rainbow smelt Rainbow smelt#

Where: Southwest lake. Seasons: Spring, Winter.

When: Any time; any weather. Rarity: Uncommon. Fight: Lively.

Quality Sells for / item Energy / item
Standard 60 Marks +20
Fine 75 Marks +28
Choice 90 Marks +36
Exceptional 120 Marks +52
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Neutral; Otto: Like
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

Back to fish

Longnose dace Longnose dace#

Where: Latch river. Seasons: Spring, Summer, Autumn, Winter.

When: Any time; any weather. Rarity: Common. Fight: Lively.

Quality Sells for / item Energy / item
Standard 40 Marks +15
Fine 50 Marks +21
Choice 60 Marks +27
Exceptional 80 Marks +39
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Dislike; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

Back to fish

Creek chub Creek chub#

Where: Latch river. Seasons: Spring, Summer, Autumn.

When: Any time; any weather. Rarity: Common. Fight: Gentle.

Quality Sells for / item Energy / item
Standard 50 Marks +25
Fine 62 Marks +35
Choice 75 Marks +45
Exceptional 100 Marks +65
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Dislike; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

Back to fish

Shorthead redhorse Shorthead redhorse#

Where: Latch river. Seasons: Spring, Summer, Autumn.

When: Any time; any weather. Rarity: Uncommon. Fight: Strong.

Quality Sells for / item Energy / item
Standard 90 Marks +30
Fine 112 Marks +42
Choice 135 Marks +54
Exceptional 180 Marks +78
Used in Availability
Trading Available — sell to Otto or ship overnight.
Gifting Mara: Neutral; Otto: Neutral
Eating Available — eat directly from the hotbar. Energy recovery increases with quality, as shown above.
Crafting No recipes in the current crafting list.
Cooking No uses in the documented cooking recipes.

Back to fish

Junk#

Junk shares the cast, waiting and hook-window interaction, then retrieves immediately on a successful hook. It never runs the fish fight. Early/missed hooks and cancellation give no item. Junk stacks, can be shipped for small salvage values, and falls onto the bank if bags are full. Recycling recipes are not implemented.

Junk stays Standard quality. Junk keeps its original salvage values and cannot be eaten. Recycling recipes are not implemented.

Item Share of junk catches Sells for / item
Rusted can Rusted can 40% 2 Marks
Waterlogged boot Waterlogged boot 15% 1 Marks
Broken bottle Broken bottle 20% 3 Marks
Tangled line Tangled line 15% 1 Marks
Sodden cloth Sodden cloth 10% 2 Marks

Rarity and difficulty#

First roll junk at the habitat's fixed chance. Otherwise filter fish by habitat and season, then select using each eligible species' weight: Common 20, Uncommon 8, Rare 3, Trophy 1. These are relative weights per species, not fixed tier percentages. The probability of a specific fish is (1 - junk_chance) × species_weight / eligible_fish_weight_sum. For example, summer lake muskellunge is about 1.06% per valid cast before hook/fight failures. Junk probability does not increase just because a season has fewer fish.

All species retain the 0.65-second reel rhythm and 1.15-second bite window so the player's learned action timing remains useful.

Profile Reel gain Idle drain / second Off-center drain / second Pull interval Counter window Mistake loss Line mistakes
Gentle 10.5% 0.8% 3.5% 3.5–5.0 s 1.8 s 5.5% 5
Steady 8.5% 1.2% 5.0% 2.5–4.5 s 1.5 s 7.5% 4
Lively 8.0% 1.6% 5.5% 2.2–3.7 s 1.35 s 8.0% 4
Strong 7.5% 2.2% 7.0% 1.9–3.2 s 1.2 s 9.0% 4
Trophy 7.0% 2.8% 8.5% 1.6–2.8 s 1.1 s 10.0% 3

All begin at 30% progress. Percentages above are percentage points of the catch meter.

A bobber landing in valid water costs 8 stamina once; invalid attempts and cancellation/travel before landing are free; see fishing rules.

Fish use the shared quality tiers, with improved odds on perfect catches.

Bait, fishing skill and rod upgrades are not implemented.