All articles
The basics, townspeople, and game systems.
Getting started & controls
Controls and the current playable build.
Home & stamina
Shelter repairs, food, and energy costs.
Days, seasons & weather
Time, weather, and the daily cycle.
Inventory & hotbar
Equipment slots, stacks, and item transfers.
Saving your game
How sleep checkpoints and named farms work.
Farming
Planting, watering, harvests, and crop regrowth.
Fishing
Casting, hooking, reeling, and perfect catches.
Fish & catches
Northern Ontario fish, habitats, seasons, and catch values.
Foraging
Seasonal finds around the farm and Latch.
Trees, rocks & clearing
Clearing ground and collecting materials.
The farm
Farm terrain, paths, water, and shelter.
Latch
The settlement, co-op, and current locations.
Townspeople
Mara, Otto, conversations, and relationship progress.
Trading & shipping
Community Marks, the Counter Ledger, and overnight shipping.
Crafting
Turn gathered materials into fences and wooden chests.
Cooking & recipes
Prepared dishes, pantry staples, prices, energy, and future cooking recipes.
Animal products
Eggs, dairy, honey, wool, and processed goods: prices, energy, and uses.
Chests & storage
Chest capacity, placement, and transfers.
Item quality
Quality tiers, catch bonuses, and sale premiums.
Mara
Carpenter.
Otto
Co-op quartermaster in Latch.
Zombies & combat
The zombie loop is not implemented. Enemy types, combat rules, and balance are not yet documented.
No articles match. Try another title or status.