Clearing ground#

The starter hotbar now includes 5: axe, 6: pickaxe, and 7: scythe, after the existing hoe, can, seeds, and wood. These are starting positions; moving items changes their shortcuts. Approach an object and face its base and press Space or left-click the world. Both actions use character facing, regardless of the mouse tile.

Object Tool Hits Reward Ground footprint
Mature tree Axe 4 5 wood One tile; trunk collision
Sapling Axe 1 1 wood One tile; small trunk collision
Grass clump Scythe 1 1 fiber One tile; walkable
Bramble brush Scythe 1 2 fiber One tile; solid low bush
Rock Pickaxe 3 3 stone One tile; solid
Fallen log Axe 3 3 wood Two horizontal tiles; solid
Wooden chest (empty) Axe 1 1 chest One tile; solid

Wrong tools do no damage.

There is no tool wear.

Stamina#

Ground tools charge only on successful contact: hoe 2, watering can 2, axe 2, pickaxe 2. Scything is free, even at zero energy.

Collecting materials#

All rewards appear as collectible ground objects. Within 32 pixels they fly toward the player and enter available inventory space on arrival; right-click also collects the pointed-at settled drop within reach. F remains an optional nearby shortcut. A full bag leaves the remainder intact across room changes and saves. The drop occupies its ground until collected.

The scythe#

A scythe swing sweeps five neighboring cells in a semicircle: the three cells across the facing row plus the two immediately beside the player.

It clears grass and brush only.

Regrowth#

Each new day attempts neighbor growth (up to 24 objects), plus three small random patch attempts in cleaned areas, with a 30-object daily ceiling and 3,200-object population cap.

Neighbor grass grows grass, brush grows brush, and mature trees seed saplings; random patches include grass, brush, rock and saplings.

A sapling matures after four new days. Both sleeping and natural dawn use the same guarded daily update.

New clutter avoids existing objects, tilled/planted cells, pond/ruin/cabin footprints, loose resources, player space, the doorstep, and the main routes. It does not destroy crops or alter worked soil. A full or completely occupied farm simply gains fewer objects. Mature trees do not appear overnight: new trees start as saplings.

Chests and fences#

Crafted chests own 36 storage slots and open when right-clicked within reach. F remains an optional nearby shortcut. Nonempty chests cannot be dismantled. Like crafted fences, chests are excluded from daily clutter spreading and decay.