How to craft#

E / I opens the weathered scrapbook, showing available backpack rows above the hotbar; unavailable rows are visibly faded. Four right-side tabs select Inventory, Crafting, Journal and Map.

Left-click a recipe to make one batch instantly. There is no queue, crafting duration or crafting energy cost.

Full-color recipe icons with a check indicate sufficient carried materials; faded icons with a minus indicate shortages.

Held cursor items are excluded; put them away before crafting.

Recipes#

Makes Ingredients Category
1 Fence 10 Wood Farm
1 Wooden chest 50 Wood Home

Wooden chests provide 36 persistent storage slots and a separate illustrated transfer screen. See Storage for placement, interaction and save rules.

Cooking recipes are documented separately; cooking is not yet available.

Placing fences#

Equip the crafted item on the hotbar, then click nearby clear farm ground or use Space in the facing direction. A translucent native fence preview and target corners indicate whether placement is allowed. Placement is instant and costs one Fence, with no energy charge.

Fences occupy one 24-pixel farm cell, block movement and connect visually to cardinal neighbors.

Placement is farm-only, within normal reach, and disabled during menus, travel, sleep and active tool actions.

Removing fences#

One successful axe hit recovers a Fence as a normal persistent ground pickup, using the existing axe energy cost and contact timing.

The pickup is never lost to a full inventory. Fences do not decay, reproduce with daily clutter, or have a selling price.

Gates, other fence materials, zombie behavior, bulk crafting, crafting stations, recipe discovery and controller navigation are deferred.