Time and sleep#
The clock freezes during backpack sorting, conversation, explicit/focus-loss pause, travel fade and sleep fade. Two game minutes pass per real second. Midnight changes the display but not the farm-day number. Sleeping always advances one day to 06:00, including after midnight. A natural dawn also advances the day but does not restore stamina; sleep restores it. There is no forced bedtime or blackout.
Right-clicking the bed while nearby advances to the next day, places the player beside the bed and restores stamina.
Natural dawn, pause, and quitting never save.
Seasons and weather#
Day 1 is rainy; Day 2 is clear.
Clear, overcast and rain use season-specific rain probabilities (Spring 38%, Summer 24%, Autumn 45%, Winter 30%); overcast has another 22%. Seasons rotate every 28 days.
Snow, seasonal scenery and seasonal crop content are not present yet.
Morning changes#
At dawn, the community exchange settles pending goods once and pays Marks. Then crop growth consumes yesterday's moisture before today's weather waters/dries the ground. Tilling on rain days produces watered soil immediately. Farm clutter then accumulates, respecting routes, worked soil, people and loose drops. See farming.