Mara

About Mara#

Mara is a former valley carpenter with gray hair, a teal coat, mustard scarf and worn apron.

Birthday: Spring 12.

Schedule#

On clear days she is indoors before 08:00 and after 20:00, by the house in the morning, near the farm path at midday, and back toward home at 17:00. Rain keeps her indoors.

Conversations and friendship#

Right-click a nearby resident to speak; choose responses with the mouse or keyboard focus/Enter. Escape closes conversation. Time and tool actions pause during dialogue.

Speaking grants one friendship point per day, not per click. Labels change from new acquaintance to familiar face (5) to friend (15); no decay or compulsory social chores. History records meeting, backstory, advice and the repair plan only once. Restoring the home unlocks a hopeful future conversation.

Gifts#

Select an item in the hotbar, speak and choose “Give 1 [item]” to gift exactly one selected item.

Seeds, tools and placeables cannot be gifted; a missing/unavailable item is not a Neutral gift.

Both caps apply per resident: one gift per day and two per calendar week, including neutral, disliked and hated gifts. Weeks are days 1–7, 8–14 and so on; the Journal shows two usage checkboxes and the reset day. Exactly one selected item is consumed. Friendship clamps to 0–100; Neutral consumes the gift and daily and weekly allowances but changes friendship by zero.

Quality and birthdays do not multiply points in this pass. There is no automatic friendship decay.

Track discovered loved gifts in the Journal.

Gift preferences · friendship points per gift
Resident Birthday Love (+5) Like (+2) Neutral (+0) Dislike (-2) Hate (-5)
Mara Mara Spring 12

Home repairs#

Mara remembers meeting the player, shares a repair plan, and responds when the home is restored. Her possible workbench is future-facing dialogue, not an implemented crafting station.